How to configure firewall for Rust game server
In this article we will be discussing a quick and simple method of securing and setting up your firewall to whitelist and protect your Rust game-server. Please direct yourself to the "Firewall Manager" page inside of your portal account.
Port | Protocol | Source IP | Comment |
---|---|---|---|
28014 | UDP | 0.0.0.0/0 | RUST Query Port - Enabled |
28015 | UDP | 0.0.0.0/0 | RUST Game Port - Enabled |
28016 | TCP | 0.0.0.0/0 | RUST RCON Port - Enabled |
28082 | TCP | 0.0.0.0/0 | RUST App Port - Enabled |
Option | Explaination |
---|---|
Port | This is the port that the filter is applied to. This should be whatever your Query Port is set to. |
Strict Mode | This option, when set to "Yes", will only allow Source Engine Queries through the firewall to that port. |
A2S Caching | This option, when set to "Yes", will enable A2S Caching on the network edge. This helps allow your server to show across regions, instead of being stuck to a single region on the server browser |
Port Override | This option allows you to "forward" the Steam Queries to a separate port. This feature is used if you want to have queries for a single server on multiple ports. |
Filter Name | Port | Options |
---|---|---|
Source Engine Queries | 28015 | Strict Mode : No, A2S Caching : Yes, Port Override : 28014 |
Source Engine Queries | 28014 | Strict Mode : Yes, A2S Caching : Yes, Port Override : BLANK |
RakNet v2 | 28015 | Accept Server Queries : Enabled |
TCP Service (Symmetric) | 28016 | Max PPS : Unlimited |
TCP Service (Symmetric) | 28082 | Max PPS : Unlimited |
Updated on: 25/04/2023
Thank you!